16 INTO 22 WON'T GO

by Leonard Colquhoun

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In Trevor Grant's Daniher In For The Long Haul  (Herald Sun, Sat 30 July 05), the Melbourne coach says "Draws are also different" in summing up the factors that help shape an AFL season. 

That, from season to season, the 'luck of the draw' affects clubs differently - seemingly favouring some and appearing to disadvantage others - is something that annoys, even enrages, club supporters.  There are what are euphemistically called anomalies each season, particularly unequal travel burdens and the uneven distribution of  teams played twice.  This in turn give rise to all kinds of conspiracy theories, usually involving 'Them' having it in for 'Us'.

It's been a problem since 1986, the last season of the former VFL's twelve-club competition, when each team played its eleven opponents twice, once 'Home' and once 'Away'.  Perhaps surprisingly, this logically rational arrangement had only been operating for the 17 seasons since 1970; before that, in the 45 seasons 1925-69, the twelve clubs played mainly 18-round seasons, with 17 rounds in 1925, 19 in 1945-9 (to make up for shortened wartime seasons in 1942-3) and in 1952 (with its unique extra 'National Day' round), and 20 rounds in 1968-9 (to step up to the new 22-round season). The arrangements prior to the twelve-club competition, in the interests of not over-burdening readers, are best left for some other time.

Since the 1987 national expansion from 14 through 15 to the present 16 clubs, the draw has been, some would claim, hopelessly compromised. A variety of different factors, including TV moguls' 'requests', re-matches each season between cross-town derbies and among the Victorian Big Four, Melbourne clubs playing 'Home' games out-of-state, and so on, put demands on the fixturing, in addition to the basic maths of 22 not going neatly into 16.

In the words of 20th century Eminent Person, V.I.Lenin: "What is to be done?" (Note: he pinched them from a title of a mid-19th century novelist.)

First, let's dispose of a few simple solutions  -  it's a given that complex problems are rarely solved that way. Three stand out:

(iback to 12 clubs.  OK, which clubs fall over?  Even the once-struggling Lions and Swans in the foreign code states seem now set and the pairs of clubs in footy-mad SA and WA are secure, which means four Victorian clubs, on this reasoning, have to disappear.  Right - any four clubs except mine, OK?

(ii)  a 15-round season.  Yeah, as if.  

(iii)  a 30-round season.  Great for the believers in 'Too much footy is still not enough', but a bit hard on the players and on people with some sort of life outside football.

Interestingly, this is exactly what four-time premiership coach David Parkin recommends: "The sooner we have a 30-game season the better, even if we have to shorten the games or extend the season" (Legends Try To Save The Game, Sunday Herald Sun, 31 July 05).  But the general impression seems to be that few are ready to agree with Parkin at the moment.

So, we're left with 16 into 22 won't go.

The answer is to lengthen the time-span, to seek equity over several seasons - but not too many, because that's also unfair.  Actually, isn't this what the AFL Commission usually claims is now the case?  So why the continued scepticism?

Because the time-span over several seasons now in use is precisely what some critics call 'hopelessly compromised'.

Someone has to put a head above the parapet, so here goes.  Following a brief explanatory note, here are some suggested draws with almost no special pleadings.

'Team No. 16 is the representative of all the teams in the 16-club competition, and it plays the other 15 in varying patterns over cycles of seasons; it is number 16 under no particular criterion.

20-rounds over a 3-year cycle: Team No. 16 plays its 15 opponents once, then re-matches against Teams 1-5 in season one, 6-10 in season two and 11-15 in season three.  Each club plays its 15 opponents four times over three seasons.

Advantage: equitable draw over the three-year cycle; predictable sets of opponents each season over the cycle.

Disadvantage: no annual re-matches of cross-town derbies or the Vic Big Four, which fails the criterion of 'Give the punters what they want'.

25-rounds over a 3-year cycle: Team No. 16 plays its 15 opponents once, then re-matches against Teams 1-10 in season one, 11-15 and 1-5 in season two and 6-15 in season three.  Each club plays its 15 opponents five times over three seasons. Crowd-drawing re-matches such as local derbies would occur two seasons in three.  

Advantages: three extra rounds per season for the keen punters; derby and other popular re-matches nearly every season.  Predictable sets of opponents each season over the cycle.

Disadvantages: three too many rounds for some players; clubs out of finals contention (even 'mathematically') have an even longer agony.  (But, hey, it's a game, isn't it?  A form of entertainment?)

24-rounds over a 5-year cycle: Team No. 16 plays its 15 opponents once, then re-matches against Teams 1-9 in season one, 10-15 and 1-3 in season two, 4-12 in season three, 13-15 and 1-6 in season four and 7-15 in season five.  Each club plays its 15 opponents eight times over five seasons.  Crowd-drawing re-matches would occur three seasons in five.

Advantages: two extra rounds per season for the keen punters; derby and other popular re-matches more seasons than not.  Predictable sets of opponents each season over the cycle.

Disadvantages: much the same as for the 25-round season, plus rarer derby re-matches and the longer cycle working against equity.

All three outlined above use the divisibility of 15 by 3 and 5 as the basis for their cycles of seasons. Now for the radical, prime number-based proposal:

23-rounds over a 2-year cycle: Team No. 16 plays its 15 opponents once, and then re-matches against its derby / traditional rival / blockbuster opponent (call it Team No. 15) for 16 rounds; it then re-matches against Teams 1-7 in season one and 8-14 in season two for its 23-game season.  Each club plays its 14 non-derby opponents three times over two seasons, with crowd-pleasing derby / traditional rival / blockbuster matches occurring twice every season.  Admittedly, this is a somewhat 'compromised' draw, with annual recognition of crowd-magnet derbies.

Advantages: Short two-year cycle; crowd-drawing derby re-matches twice a season; only one round longer than the current season.  Predictable sets of opponents each season over the short two-year cycle.

Disadvantages: even fewer Victorian blockbusters played twice a season than at present. And the mental one - 23 is a prime number: it can't be halved, or quartered, or neatly divided into thirds or fifths, and that might be a mental block for some, but, remember, the current 22 can only be halved.

This 23-round / two-year cycle seems as fair a compromise between two conflicting demands - one: have a 100% fair draw, and two: give the football public more of the games they want   as can mathematically be arranged. Or are there some readers 'out there' who have other solutions?

And now, a look towards a not totally implausible future (see footnote 1).

Let's cheerfully and optimistically presume that Australian Football survives the globalising pressures emanating from well-moneyed foreign codes supported by Sydney-centric business moguls, advertising schmucks, media tarts and politicians.  Let's assume that what its founders called the 'game of our own' makes even greater inroads into Queensland and, eventually, NSW, and becomes as much part of the national, and nation-wide, sporting consciousness as is NFL in the USA and Gaelic Football in Ireland .  Interestingly, the indigenous Irish game seems to be getting more support now in the six counties of British occupied/administered NE Ireland .  Let's assume a fully nation-wide 20-club league with these added clubs: Canberra   -  the national game, at last, in the nation's capital; second clubs in Sydney and Brisbane/SE Qld;  and one in Darwin or Tasmania (or in both if there's one fewer Victorian club than at present).  And let's agree that a single-ladder 20-team competition means too many games of lesser interest in some centres.  So the 20-club AFL has the:

two-conference, 24-round, two season cycle: the 20 clubs are arranged into two conferences on largely regional criteria, which gives local rivalries their due: during a season, clubs play their conference opponents more often than their other opponents.

In each conference, Team No. 10 plays its nine conference rivals once each for nine games, then a re-match against a derby rival (obviously, but let's say it anyway) from its own conference (call it Team No. 9) and then re-matches against Conference Rivals 1-4 in year one of the cycle, and Conference Rivals  5-8 in year two: total games per season so far - 14.  Then, each year, Team No. 10 plays its ten non-conference opponents once each, for a 24-round H&A season.

But wait, some ask, nervously, "Aren't we becoming a little too American here?"  Not with the distinctly Australian tweaking outlined below, we aren't.

The NFL Superbowl, one of the world's great sporting spectacles (regardless of one's views on 'gridiron'), has one big problem: the two Superbowl teams must come from different conferences, and therefore in some seasons the best two teams may not qualify. Here's an Aussie solution for our putative two-conference, 20-club AFL.

Both of our AFL conferences (perhaps they could be named after Thomas Wentworth Wills and Henry Harrison?) each have their own traditional four-match McIntyre Final Fours to decide each Conference Winner - the Americans would call them Conference 'Champions', but that's not our usage of the word 'Champion' (and the VFL/AFL has not yet had a 'Premiers and Champions', although Collingwood in 1929 and Essendon in 2000 came close with just one loss).  In these two conference finals series, the term 'Grand Final' would not be used for the two title-deciding matches - perhaps simply 'Wills, or Harrison, Conference Final'.

In the American NFL, the two Conference 'Champions' play off in the Superbowl, and that's where their problem lies.

But, unlike our cobbers across the Pacific, we would have a further four-match McIntyre final series to decide the AFL Premiership among an  "AFL Final Four". This would comprise the two Conference Winners in positions 1 and 2 (it is immaterial who's called what), and the two Conference Runners-up in 3 and 4, and things would proceed in the traditional Australian way: 1 vs. 2 for a place in the AFL Grand Final, and 3 vs. 4 for a place in the AFL Preliminary Final. And so on to the AFL Grand Final, as in the 1931-1971 VFL finals series.

So, such an AFL Grand Final may be played:

between both Conference Winners, one through winning the AFL 1 vs. 2 semi-final, the other through winning the AFL Preliminary Final after losing the AFL 1 vs. 2 semi-final; or

between one Conference Winner, through winning its AFL 1 vs. 2 semi-final, and one Conference Runner-up which, after winning its AFL 3 vs. 4 semi-final, goes on to win the AFL Preliminary Final over the other Conference Winner, thus qualifying for the AFL Grand Final. The scenario could mean that the two AFL Grand Final contestants come from the same conference, or from different conferences, thus addressing the problem in the US NFL Superbowl with typical Aussie ingenuity.  (If the words above fail, draw some diagrams, and it'll make sense.)

Who knows how much of this will eventuate?  Who, in the mid-80s, when crowds began falling (from season 1981's 3.354 million to 1985's 2.727 million, according to the AFL 2005 Season Guide - a loss of well over half a million), would have dared to predict a Brisbane premiership three-peat, an 'Aussie Rules' attendance of over 70,000 at Sydney's Homebush - twice, Australian Football drawing bigger crowds than rugby league in Brisbane, the Swans frequently having the biggest 'football' attendance on any given weekend in Sydney?  Or that a NSW Premier would be a past player of St George Australian Football Club in the Sydney Football League, as reported in Jane Fraser's Strewth column, The Australian, Mon 1 Aug 05?

Where now?

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Home ] Up ] A Brief History Of Football In Broken Hill ] The AFL And The History Of Australian Football ] A Review Of The 1962 Football Season ] Classifying Australian Football Matches ] 'Endangered Species' And 'National Football' 1986-1990 ] AFL Hall Of Fame: 'See Victoria' ] [ 16 Into 22 Won't Go ] Playing With Globalised Balls ] Clash Guernseys In The AFL ] V/AFL 200 Gamers: A Historical Overview ] V/AFL Double Centurions - 100 Games At Each Of Two Clubs.pdf ] A Tasmanian Revenant.pdf ] That Grand 'Old East' Tradition ] Norwood Magarey Medallists Between The Wars.pdf ] James Edward Phelan - The Father Of Sydney Football ] The History Of The Teal Cup And  AFL Under 18 Championships ] Brother Pye ] The Birth Of The Edinburgh Puffins ] Footy In The Snow ] London Footy Sixties Style ] Post-War Milestones In The TFL And SFL ] Unearthing History: The Lost Brownlow Files ] Medindie FC History.pdf ] The Story Of BARFL 1989 to 1996.pdf ] A Brief History of Footy on the NSW North Coast.pdf ]

Footnotes

1.  A version of this futuristic fantasising first appeared in Kevin Taylor's FootystatsReturn to Main Text